Board Thread:Roleplay/@comment-27356783-20191026231822

Welcome to Moga Village. A small fishing village attached to a deserted island in the middle of a great ocean. After many years of peace, unexplainable earthquakes begin to shake and rattle the islands. A great Leviathan, Lagiacrus, is thought to be responsible. The Guild, in response, sends a new, untested hunter to handle the situation.

Hunt some monsters and eventually slay Lagiacrus. Maybe then things will return to normal.

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I literally just created this roleplay out of boredom. I don't expect anyone to join it. Bombs away I guess.

Rules:

1. General wiki rules apply

2. Romance is allowed. Just keep it PG13.

3. If you insult another roleplayer we're gonna have a problem. Characters in the roleplay can insult other characters, however.

3. Every character needs to use the Form no matter if it's an OC or not.

4. No rule 34.

5. No joke characters unless they're just there for some comic relief.

6. You have three strikes. You break the rules three times you're out.

7. You don't need to know a lot about the Monster Hunter series to join. Just research it a bit at least.

8. I control all of the monsters and the NPCs.

9. Might as well talk about the types of weapons the characters will be using. These include.

a. Sword and Shield: The sword and shield class is the first type of weapon that hunters use in the Monster Hunter series. Also known as the SnS, this type of weapon uses speed and agility to inflict long combinations of status-inflicting attacks quickly. Sword and Shields have some of the lowest average damage levels but are extremely capable in a variety of other aspects.

b. Dual Blades: Their small attack stat and inability to block is made up for by their high attack speed and wide variance in elemental damage and status effects - sometimes even allowing them to possess 2 different status effects simultaneously.

c. Long Sword: Long Swords have become a very popular choice amongst the player base, having comparatively swift attacks, fluid controls, and relatively high damage potential.

d. Great Sword: Great Swords require a certain amount of experience to wield properly and master. To a novice, they may seem very slow and unwieldy. However, in the hands of an experienced hunter, they can prove very useful with very nice damage output.

e. Hammer: Hammers are sheer brute force. When hunting in groups, the hammer is useful for knocking and flinching monsters. As the hammer class has immense damage potential, and indeed, some of the outright highest raw damage, the weapon boasts no defensive or evasive capabilities aside from the standard rolling dodge maneuver.

f. Hunting Horn: Initially seeming to be a poor man's hammer, the Hunting Horn is actually great for both dealing damage and support. Each Horn has a different set of three color-specific notes. These notes can be combined in various ways to create various effects, which mimic items such as Demondrug and Psychoserum, among others.

g. Lance: Lances are long weapons that can strike from a distance. The lance is always accompanied by a large shield which generally grants a powerful defense against most attacks. Although slow and difficult to travel with, the weapon's damage output can be impressive.

h. Gunlances: Also known as GL, are long, piercing weapons with a mechanism inside which can fire an explosive round. This is called Shelling. Unlike Bowguns, the Gunlance cannot fire over distances. The Shelling ability can only be used from close range and reduces the weapon's sharpness with each use. The use of the weapon is largely similar to the original Lance. Unlike ranged weapons, Gunlances come with preset, unlimited ammo.

i. Switch Axe: A powerful melee weapon, capable of such momentum that the hunter swinging it is dragged around by the momentum of each swing. Described as a marvel of technology capable of phantasmagorical might. The weapon has transformation capabilities, with one blade shifting while being sheathed as well as sliding to a different position to change its attack style. In its secondary form, the weapon behaves far differently from its standard variation and uses a vial of specialized coating to add certain effects to the weapon. The weapon is also able to overload this vial, ending in a concentrated burst.

j. Light Bowgun: The Light Bowgun is a bowgun that allows you to move around at a normal running speed. You can un/sheathe it faster than a heavy bowgun due to the clear weight difference. Due to its compact size, it does not come with as much firepower as its larger counterpart. Most hunters prefer light bowguns because of the fast movement and reloading speed. Light bowguns are usually easy to make and master.

k. Heavy Bowgun: The Heavy Bowgun is the ranged weapon of choice for those who wish to have as much firepower as they can, while still maintaining some distance. While much slower than their Light Bowgun cousins, they are the only ranged weapon that allows a shield to be attached, giving them guard capabilities.

l. Bow: Bows are ranged weapons that also allow for fast mobility since, you know, not a lot of weight. Hunters often coat arrows with special coatings that effect monsters in different ways, such as poisoning the monster, putting the monsters to sleep, etc.

These weapon types are the ones your characters will be using. Weapon combinations are allowed. You wanna put a hammer and lance together? Go ahead. If you want weapons that aren't in the list of weapons, just use them anyways. This long sword is a scythe. I hesitate to call this a great sword. This bowgun's a tank. Simply put, go nuts with your weapons.

10. If you choose a weapon of your own, don't say "knife" or anything like that. Knives are a secondary weapon and every character will have one

11. Don't kill off other user's characters without their consent.

12. In case you want to look at the monsters that your characters will be dealing with, here's the monster list.

13. Characters will be in teams of four, and I'll be using the Wheel Decide website to choose them when we get to that point (with a few exceptions). If these teams have already been made and another character is requested, that character can still be used, but eventually, a team will have to be made.

14. Have fun.

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Form:

Name:

Gender:

Personality (Optional):

Bio (Optional):

Weapon of choice:

Motivation for becoming a hunter (Optional):

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Roles

Scholarworld: Rei Hoshi 