User blog:Wisp95/Lucky Nights: story focus

In the first game in the series, you play as Lucy Heart, an enthusiastic night guard who just got the job at the kids dinner 'Lucky’s Pancake House'. Jack Cross, one of the workers there, assures you that you don’t have to worry and that everything should be fine. Let’s just say...everything was not fine. On the sixth night you don’t receive the call like normal. You start to think that you aren’t going to get a phone call. About a minute later, you get the expected call from Jack, but he seems...depressed about something. You come back for your seventh and final night on the job and find out that someone went missing at the new Lucky’s that’s currently under construction. After hearing this, you turn in your uniform and leave the company behind.

If only that were true. A few days later, you wake up, only to find that you aren’t a home where you’re supposed to be. You’re in the animatronic storage unit, and, surprise suprise, the animatronics from Lucky’s are here aswell. At least, a version of them. You get a call from a very worried Jack telling you that he’s going to get you out as soon as possible, but that you’re going to have to hold out for about a week or so. On the seventh night, instead of leaving, that...monster...it gets you. You’re stuffed in a bolted suit and only just survive as the police come in and get you out. Unfortunately, the mask got bolted into your face. At least you’re alive, right?

I wish the same could be said about Lily. In the third game, you play as Lily, a little girl who’s stuck in a back room and trapped inside a bolted suit. The good news is, it doesn’t seem to work properly. The spirits of the dead children talk to you and warn you about the monsters that try to get you. In the end, she ends up panicking and the suit kills her slowly.

In the fourth game you play as Lucy a year later in the starlight diner. The dinner eventually ends up collapsing and reporters say they could not find a survivor or a body.

The fifth game, well, that’s for another time...