Board Thread:Roleplay/@comment-26892768-20180926000803/@comment-27661770-20180930005043

Name: Edward Tenstone

D, R, or N?: Normal originally, becomes KR Norfolk.

Memories: SHARK: A shark face, heading towards the viewer. An S is in their mouth. CHAIN: A bunck of steel-link chains are forming a C that is suspended from every which way.

Appearance: Off-heist: Wears some pretty average clothing, with dog tags from his days in service. Well-built but not buff enough to warrant fear in most. On-heist: Some fairly decent looking suits, cheap. Wears a mask a la Payday with no observable facial features (completely smooth aside from the eye holes and breathing holes) and a shark graphic with the flag of the city of Norfolk in its mouth, hence his name.

Rider Appearance: Suit is fairly slim, with cool blue highlights over steel gray main. The mask bears similarity to his heisting mask, but with the added boon of- somehow- a gas mask filter being more obvious, and higher quality. How or why is unclear; perhaps it evolved from his normal mask. I have no clue on Drives.

Abilities: The SHARK memory enhances swimming, and gives him a bite he can't really explain; all he has to do is act like he was biting inside the mask, and it latches on like a real bite and can effectively hold some targets in place. It also allows for communication with anything from the shark family, and the ability to sense electromagnetic signals in water. A lot like real sharks. The CHAIN memory on the other hand... he considers it kinda shitty. It DOES allow him to do some grappling hook and zipline shit, and summon chains, but other than that it's not really... USEFUL. His core finisher is the Chained Bite. After triggering a MD, he does the bite thing, then summons a shitload of chains to wrap the opponent. Every wrap triggers another bite, and if they're not dead/de-transformed by the last chain, then slaming them into a building will likely do the trick.

Not a very nice thing to experience, but it does have its weaknesses; for example, if it can't be bitten, then this will do little.

Equipment: Nothing special in Rider places, but he does have weapons.

Twin Vector SMGs, one a mirror of the other. They depict a burning American flag, and a single flaming dollar bill flowing in the wind as if it caused the fire.

Chain and Locks: Perhaps why he got the CHAIN memory. A steel chain- about six to eight feet long- with two Master Lock brand padlocks on either end. They're actually pretty great at concussive damage and it can be an effective on the fly garrote.

Single Desert Eagle: Nothing fancy on the design here.

Rubber Bullets: Though a criminal for hire, Norfolk does not enjoy killing innocents. Police officers are included there. When he can avoid it, he prefers to stun them or knock them out.

Personality: To understand Norfolk, you must first understand that he wants out.

You must second understand that he will fill his time.

You must third understand that he steals but will do no harm unless needed.

Born and mostly raised in Australia but went to Old Dominion University when his family moved to America, Norfolk quickly adapted to the local accent. Being an Australian allowed him to- upon learning the local culture bits- blend, as he can just mimic the accent and be like a shadow. And then he went to 29 Palms upon hearing about the Marine Corps, enlisting. He served in Iraq, which wasn't much, and then tried getting into the police business.

All that failed.

Eventually, shit went on. And around 2008 he basically said "fuck it".

He robbed a bank, with more skill than he thought he had.

So much, that upon putting his info out as a contract heister, he got jobs.

And so he did them, using his experiences and talents as fuel to rob.

Now he's in a town that reportedly had some guy who wanted help bringing down... Capitalism, he thinks? Whatever.

It's easy money and the rest can go where people need it. Right?