Board Thread:Roleplay/@comment-26892768-20170826114824/@comment-26563820-20170829234740

Hi! Can I join as these girls?


 * -|Dimensia =

Name: Dimensia

Species: Lich

Appearance: https://vignette2.wikia.nocookie.net/nightdream/images/1/1f/Dimensia.jpg/revision/latest?cb=20170829230612

Biography
Dimensia once lived on a planet ruled by three other witches. She and her sisters ruled their kingdom with kindess, mercy, and love. However, Greed got the best of Dimensia, driving her to seek out a more powerful magic...black magic. Horrified by what she became, her sisters killed her and locked her body away where they hoped no one would ever find it. They removed her from the memories of their subjects and sponged away all evidence that she ever existed. However, Dimensia's spirit lingered and one day moved into the corpse of her late blacksmith so she could gather the materials she needed to resurrect herself then kill her sisters. After she usurped the throne, she lied to her subjects by claiming the magic in her sisters turned dark and killing them was an act of heroism in the eyes of her subjects. After a year of ruling, Dimensia could no longer feel the satisfaction of her rule...she became empty. Living in regret for what she has done, she tried everything in her power to restore her sisters, but everything failed. After years of trying to fix her mistakes, Dimensia could no longer live with what she did and prepared to end herself. However in the middle of the ritual, she was plucked from her existence.

Powers/Weapons
=Weapons=

Sythe and "wand".

=Powers=

Black Shield:

Dimensia's black shield is undoubtedly her most powerful spell. When she activates this shield, it will absorb a large amount of damage and only disappear after a sufficient amount of magic damage has been dealt to it. All magic damage dealt to the shield is converted to health and applied to Dimensia, recovering 1/4 of her health by the time the shield disappears; and all physical attacks dealt to it increases her attack strength. Once the shield is broken; it explodes, causing damage to all nearby enemies and disabling the last attack used on it. If a shield dispeller is used on the black shield, it will immediately bring Dimensia's health all the way back up; eplode violently, causing a devestating amount of damage to enemies in a huge radius and disable all magic attacks for the person who used the dispell. When awakened, the first attack and all physical attacks dealt to the shield will deal a small amount of damage to the attacker and decrease the attack strength of all enemies caught in its explosion.

Magic Shield:

Dimensia activates a shield to protect an ally which will absorb a small amount of magic damage before disappearing and increasing the ally's max HP by a small amount. If a shield dispeller is used, it will heal them instead. She can also apply this shield to her allies. When awakened the shield will also increase the ally's defense for one move when it fails.

Physical Shield:

Dimensia activates a shield to protect an ally which will absorb a small amount of Physical damage before disappearing and increasing the ally's strength for one move. If a shield dispeller is used, it will explode instead, causing damage to all nearby enemies. She can also apply this shield to her allies. When awakened, this shield will also decrease the attack strength of the enemy who deals the finishing blow to the shield for one move.

Lich Resistance:

Physical attacks don't do as much damage to Dimensia as magic attacks.

Scythe Excavation:

Dimensia digs her scythe into the ground and pulls up a zombie, skeleton, or one of the Unheads. If she pulls up a zombie, she will gain a strength boost which will last one move. If she pulls up a skeleton, her defense will be increased for one move. If she pulls up one of the Unheads, she will gain no effects. When awakened, pulling up an Unhead will increase Dimensia's Max HP. (Will be removed if it violates the character limit.)

Scythe Swing:

Dimensia swings her scythe at her target, causing physical damage. When awakened, this move will also deal a small amount of magic damage and may stun the target.

Scythe Uppercut:

Dimensia swings her scythe upward at her target, causing a large amount of physical damage, a small amount of magic damage, and sending the target flying. If the the target hits another target, they will both recieve additional physical damage. When awakened, will also inflict the target hit by the scythe with Rot for five sconds.

Black Orb:

Dimensia launches a black orb at her target. If it hits, it causes magic damage and decreases the targets attack strength for their next three moves. If it misses, Dimensia will gain a strength boost for her next three moves. When awakened, will also increase Dimensia's dodge rate if it misses.

Black Ball:

Dimensia launches a small black orb which will bounces between targets and cause magic damage. When awakened, the ball will also decrease the defense of the first target it hits for one move.

Black Beam:

Dimensia shoots a black beam from her wand. If it hits her target, it causes magic damage. When awakened, will increase Dimensi's defense for one move.

Charged Black Beam:

Dimensia charges her Black Beam attack for a while before releasing it. If it hits her target, it causes magic damage and decreases the targets defense for three moves. If it misses, it increases Dimensia's defense for three moves. When awakened, will also increase Dimensia's strength for one move if it misses.

Black Skull:

Dimensia pulls a skull out of the ground and imbues it with black magic before launching it. If it hits her target, it will cause a large amount of physical damage, a small amount of magic damage, stun the target, and inflict them with rot for five seconds. The physical damage and stun effect can be avoided with a physical shield, and a magical shield can protect from the rest. If the skull fails to hit its target, then Dimensia will regenerate her health for a short time. When awakened, will also increase Dimensia's strength for one move if it misses.

Grenade Skull:

Dimensia pulls a skull out of the ground and imbues it with black magic before launching it. If it hits her target, it will cause a small amount of physical damage and a large amount of magic damage. If the skull fails to hit its target, it will explode on impact, causing a small amount of magic damage to enemies in a small radius. When awakened, will also increase Dimensia's attack speed for one move if it misses.

Bad Breath:

Dimensia can breathe a rotting vapor over a short distance. If an enemy comes in contact with the vapor, it will inflict them with Wither for fifteen seconds. When awakened, the effect will last for twenty seconds.

Potion of Decay:

Dimensia throws a potion of Decay at an area, inflicting nearby targets with rot for fifteen seconds. When awakened, the effect will last for twenty seconds.

Bone Spiral:

Dimensia summons three kinds of bones to attack enemies, dealing damage for 4 times to all enemies in a short time. Each hit attack of stick randomly marks enemy. Black Bone: reduces targets' MP. White Bone: deal damage. Flame Bone: Stuns targets. When awakened, may stun targets.

Black Hole:

If Dimensia's health is below 50%, she will be able to put herself into a black hole which will disappear then reappear somewhere else and deposit her there.

Final Force:

If Dimensia's health is below 25%, she will become immune to physical attacks and her dodge rate will increase.

=Awakened=

Devastation:

Dimensia swings her scythe down on her target, dealing a massive amount of damage.

Levitation:

Dimensia is able to levitate.

Personality
Depressing. Dimensia can't go three minutes without mentioning her past. She's also very quick to over-the-top anger.


 * -|Darkuba =

Name: Darkuba

Species: Demon (Succubus)

Appearance
Normal:

http://nightdream.wikia.com/wiki/Special:Images?file=Darkuba_1.jpg

Awakened:

https://vignette1.wikia.nocookie.net/nightdream/images/c/cb/Darkuba_Awakened.jpg/revision/latest?cb=20170829230834

Biography
Darkuba spent most of her life in hell, but left and came to earth in search of "Men, alchohol, and exotic foods."

Powers/Weapons
Dark Demon shield:

Darkuba activates her demon shield, which will absorb a large amount of damage. All attacks dealt to the shield will damage the inflictor by a very small amount. Will explode when it fails, causing damage to nearby enemies. When awakened, the shield will also give Darkuba a strength boost for five moves and heal her a small amount when it fails.

Demon shield:

Darkuba activates a shield that will protect a random ally. Absorbs a small amount of damage before turning into a small orb and targeting the last attacker who hit it, causing a small amount of physical damage. When awakened the shield will also decrease the strength of the target it hits.

Blood Orb:

Darkuba flies higher into the air and launches a dark red orb at her target, dealing magic damage and giving her a strength boost for three moves. When awakened, will also inflict target with rot for ten seconds. This attack is difficult to dodge as the orb itself is incredibly fast.

Blood Beam:

Darkuba releases a dark red beam at her target, dealing magic damage and decreasing the target's attack strength. When awakened, will also heal a random enemy a small amount. This attack cannot be dodged as it is an instant beam attack.

Blood Wave:

Darkuba stabs her pitchfork into the ground, causing a dark red shockwave to heal her allies by a small amount and damge her enemies. When awakened will also give all her allies a strength boost for one move and give all her opponents a strength decrease for one move and heal Darkuba herself.

Pitchjab:

Darkuba jabs her target with her pitchfork, dealing a large amount of physical damage. When awakened, will also decrease the target's defense for three moves.

Pitchstrike:

Darkuba hits her target with her pitchfork, dealing physical damage. When awakened, will also stun the target.

Tailstrike:

Darkuba hits he target with her tail, stunning them. When awakened, will stun and cause a small amount of physical damage to one enemy and stun two more.

Demon Resistance:

Magic attacks inflict less damage on Darkuba than Physical attacks.

Every time an ally is K.O.'d, Darkuba summons a bat from them which will attack the enemy who killed the ally. When awakened, the bats first attacks will reduce the enemies attack for one move.

=Awakened=

Wither splash:

Darkuba splashes the potion in her goblet at the opposing team, inflicting the frontmost targets with Rot for 10 seconds.

Infinite pitchfork:

Darkuba summons multiple energy pitchforks to cause damage to her enemies. This attack also automatically activates when her HP reaches 0.

Dark Fireball:

Darkuba creates a dark red fireball and launches it a random enemy. Causes magic damage, inflicts the target with rot for twenty seconds and decreases their attack strength.

Wings of Darkness:

Darkuba lights her wings with a dark fire then moves them forward, sending the flame onto the opposing team and inflicting them with rot for ten seconds and knocking the frontmost enemies to the back.

Personality: Darkuba is flirtatious, flamboyant, and slightly crazy. Despite her love for alchohol, she cannot get drunk.


 * -|Leech Girl =

Name: Leech Girl

Species: Fairy

Appearance: Horrifying. https://vignette3.wikia.nocookie.net/nightdream/images/f/f1/Leech_Girl.jpg/revision/latest?cb=20170829230653

Biography
Leech Girl was once the blood fairy. The one who would visit newborn babies to give them their blood and visit the elders to take it back and transfer it to someone new. She has a weird hobby of collecting exotic parasites, some of which would escape and turn her into the insane and ravenous Leech Girl.

Powers/Weapons
=Weapon=

Staff

=Powers=

Leeching:

Leech Girl drains a large amount of HP from her enemies and transfers it to herself. When awakened, she will also tranfer a small part of it to the ally with the lowest HP. (This attack is severely debuffed when she's fighting 1 on 1)

Leech Throw:

Leech girl throws a group of leeches at her opponent, one of which will stick to them and change color. If it becomes green then it slowly drains the opponents health, if red then their attack power is lowered, if blue then their defense is lowered. When awakaned, an orange leech will also be available, which drains MP.

Energy Bomb:

Leech Girls releases an orb that explodes on contact, draining a small amount of MP from those caught in the explosion. Whe awakened, a small portion of MP will be transfered to an ally with the highest MP (Not including those with full MP).

Slowing Bolt:

Leech Girl releases a purple lightning bolt at her target, causing massive magic damage and slowing the target for three moves. When awakened, will also give Leech Girl a speed boost for one move.

Dark Aura:

Leech Girl decreases the dodge rate of a random enemy.

Orb:

Leech Girl shoots a red orb at her target, causing a small amount of magic damage. When awakened, may stun the enemy.

Leech Defiance:

Leech Girl is immune to Draining and Transfer attacks. When awakened, drain attacks used on her will backfire.

=Awakened=

Revengeance:

Everytime an attack is dealt to Leech Girl, she deals her own attack with the same amount of damage to the enemy who attacked her. (Disabled when she's fighting 1 on 1)

Energy Aura:

Leech Girl increases the MP regeneration of all her allies by 10.

Risky Leeches:

If an enemy uses a close range attack on Leech girl, a leech may fall off her and attach to the enemy.

Personality
Insane/Ravenous. She doesn't speak and makes inhuman screeching sounds instead.