Princess Midna

Midna is a female Twili and the sovereign leader of the Twilight Realm's denizens by virtue of succession. Although her ill father named her the rightful ruler of the realm in his last will, Midna's status as such remained under dispute for the greater duration of her reign because, according to traditional law, only Zant—the son of the then-deceased archduke and nephew of the king—could inherit the throne. For this reason, only after she and her allies put down two coups—one of which desposed Midna through Zant's sorcery, the other of which befell Princess Zelda of Hyrule at the hands of Ganondorf—could Midna substantiate her claim to the throne. Under her rule, the monarchy's power has returned to the minimal level sustained by her ancestors in spite of Zant's bid at an authoritarian kingdom.

Depiction in The Legend of Zelda

 * See also: Midna on Zelda Wiki

Depiction in Five Nights at Freddy's role play
Princess Midna often appears in the Five Nights at Freddy's Role Play Wiki chat as a spectator or auxiliary player. She typically allies herself with night-shift guards and other The Legend of Zelda characters, though she has formed partnerships with players as apparently improbable as Tony Stark. Her enemies are typically animatronics, dark lords, and thieves.

Goals
Midna's primary goal upon entering the chat is usually locating the guard and gaining his loyalty in an attempt to recruit a "chosen hero" for some unspecified quest. However, the present atmosphere of the role play may also develop such missions as punishment upon a wrongdoer or simple self-defense. In almost any case, Midna's objective earns the opposition of at least one animatronic.

Powers
Having trained thoroughly since Zant's coup and even possessed the Triforce of Wisdom for a short time, Midna is a competent mage who specializes in the forbidden arts of the Twili. Her array of spells is composite of—but not limited to—the following: Despite the broadness of her magical skills, Midna is still a mortal capable of sustaining injury. She utilizes a six-heart health bar (❤❤❤❤❤❤) to keep track of her vitality and often retreats when it nears zero. If the bar empties completely, Midna either faints or perishes in accordance with the given circumstances. She tends not to revive unless absent from chat for a significant duration of time or explicitly resurrected by another player.
 * Merging with other characters' shadows
 * Levitating and telekinetically manipulating objects and persons
 * Levitating self
 * Creating portals with minimal effort
 * Summoning beasts native to the Twilight Realm
 * Teleporting at will
 * Shape-shifting
 * Conjuring chains from pure darkness
 * Projecting dark magic in the form of a fireball
 * Summoning bolts of shadowy lightning
 * Weaving darkness to obscure a target's vision