Board Thread:Roleplay/@comment-26892768-20180228012448

It started in 1950. Across the world, individuals were starting to develop...unusual traits. Despite being born years earlier with no particularly unusual traits, these individuals became oddities - some able to control fire, some being able to fly, some having odd physical features like an extra mouth on their stomach...it almost seemed like a comic book come to life. But unlike the superheroes in a comic book, these individuals...these individuals could very easily be a threat to society. Clearly, they needed to be stopped. At any cost.

It is now 2025. The world's changed since 1950. Powered individuals - now referred to as Imperum - live in hiding, lying in shadows, away from the oppressive governments that seek to eliminate them all for good. The outlook is bleak for Imperum everywhere. Every day, governments around the world work harder and harder on anti-Imperum technology, with Imperum captured and experimented on to learn how to make technology better suited to working against their powers. Hope is nigh...

But in the small city of Avlose, Maine, some Imperum are looking to make a difference.

Rules:

1. This is a RP that's meant to be serious and realistic, and as such will be rather difficult. This is your only warning. Turn back now if you're not willing to deal with this, because believe me, you will severely regret it if you keep going and don't want to deal with this. I am a very avid fan of Reality Ensues, and will not hesitate to use it.

2. Keep your powers limited. Imperum should not be like the Hulk or Superman - they're superhuman, yes, but to a point. A character with super-strength should ideally have a limit of 10 tons (a bit more than two cars stacked on top of each other), for example.

3. These are the powers that will not be accepted under any circumstances: control over space (no teleportation, opening portals, creating pocket dimensions, ETC) or time (aging other objects or people, slowing down time, reversing time, speeding up time, going back or forward in time, stopping time, ETC), any ability having to do with anything man-made (no technopathy or enhancing weapons), manipulation of human minds (this includes Imperum by the way; they're human too, you know) beyond simple suggestions (mind control, the ability to erase certain memories or create false ones, giving people mental illnesses, ETC), power copying or power stealing, and reviving the dead.

4. Required Secondary Powers. If your character has a power like super strength, turning intangible, or many, many other powers, they're going to need these. This is optional, but that's more if you want to make a character that shows what happens when you don't have these sorts of powers. If you just don't include Required Secondary Powers because you don't want to do the research, expect your character to fall straight into the Earth's core when they turn intangible or for your character with super strength to be crushed by the weight of the car he's holding up because their bones couldn't handle the pressure.

5. Killing is allowed if one is given permission by the owner of the victim.

5.5. That being said, there are exceptions. Obviously you can kill off your own characters, and characters can be killed by natural causes (disease, natural disasters, an unlucky combination of a lack of Required Secondary Powers with the laws of physics and/or basic biology (see rule 4), ETC).

6. Use the actual character form or you're not getting accepted.

7. This is less of a rule and more of a tip for backstories - how the government deals with the parents of Imperum depends on how cooperative they are with the government. If they turn in the Imperum as soon as he/she starts developing powers, the government will do nothing to them. If they don't turn in the Imperum as soon as possible - for any multitude of reasons - or the Imperum ends up running away without their knowledge, their only punishment will be that they'll have to go through a process to become sterile. It's only when the parents actively resist giving their child to the government or take matters into their own hands (like abandoning the Imperum in a forest at a young age) that the government kills them. Just keep that in mind.

8. Have fun!

Name:

Normal or Imperum:

Appearance:

Biography:

Powers/Weapons:

Personality: (optional; some people like for their character's personality to develop on their own in the actual RP instead of mentioning it in the profile, which is fine with me)

Other: (optional)

Me: Norman "Slick" Bostly, Marina Nixie, Athan Arlie, Solph Acacia, Ryder Colton, Cath Colton 