Thread:Goldeaglefire1/@comment-26120744-20170225005033/@comment-26892768-20170225015154

Eh, sure.

- Crow, outside of his mechs, has two ways of fighting - his grenades, and punching people. He can also swap out his grenades and change up his punches, but he'll need to go to Becky for that.

- Becky, outside of Crow's mechs, will not be doing much fighting, but rather, doing support. And, since this is after the good ending of Nefarious, she's technically royalty - which, by the game's logic, makes her a magic generator.

- The royalty from Nefarious all have super strength except for Farrah Day, but other than that, most of them you won't have to worry about. Apoidea can fly, being a bee person, Ariella has her axe, which acts like a more deadly boomerang, Malachite has an aura of heat surrounding him, and Farrah Day can supercharge Crow's armor (thus resulting in infinite grenades), and eats energy. She eats enough of it...and she will turn into a giant monster that could destroy the world. Yeah.

- Ryotaro, also known as the universe's chew toy, is a singularity point - basically, his memories keep time stable. He remembers things as they are before any sort of temporal interference, which is useful, because he generally fights threats to time itself. Generally, the Imagin use him as a conduit for Den-O, but he can assume two forms on his own: Plat Form, which is completely useless, and Liner Form, which is one of his final forms, the others being Climax and Super Climax.

- The Imagin can possess people, and, when they're possessing Den-O, give him different forms - Sword Form for Momotaros, Rod Form for Urataros, Axe Form for Kintaros, Gun Form for Ryutaros, and Wing Form for Seig. The Taros can also possess Ryotaro all at once, giving him access to Climax Form, and when Seig joins in, it's Super Climax.

- Shovel Knight is pretty much the same as he is in Shovel Knight, more or less, except he has all his shovel upgrades available to him. He can also change armor off the battlefield.

-Shield Knight, along with the stuff she can do during the final battle in Shovel Knight (block attacks and jump up to give Shovel Knight a boost) and using Shovel Knight's Relics, she can also ram people with her shield and throw it.

- Sasha has a good deal of abilities, so I'll try to be quick - she can charge up her sword attacks with magic to deal more damage, her sword can generally reflect any sort of physical strike, Blind freezes her opponents for a few seconds and forces them into a more vulnerable position, allowing her to damage them - albeit, the damage is reduced, and it can also remove magic that enhances the body, Devour allows her to absorb two spells that enhance the body, Rage allows her to deal more damage over a short period of time before her mother's memento forces her out of it so that her Rage doesn't overtake her, her father's memento keeps her focused - which allows her to deal more damage and sever her opponent's limbs after she defeats them, her brother's memento allows her to heal completely from any source of healing, and she can walk on clouds if she concentrates long enough.

- With The Stranger, I took a few liberties, because you don't actually fight him in Severed, and he's not there much in the first place. Essentially, the guy is a piece of The Dragon - the ruler of the Otherworld and the main antagonist of Severed - that gained sentience and constructed a body from various skeletons. Normally, he can melt into shadow, use the bones that serve as his lower body to attack people through the shadows, and use a fraction of The Dragon's power...but it's also exhausting to use extensively. So, if The Stranger wants to, he can let The Dragon temporarily take control of his body, allowing him full access to The Dragon's power without any negative consequences - summoning withered arms to attack people, summoning monsters from the Otherworld to attack people, using magic to enhance others, taking control of the thing that Sasha's using for her left arm and forcing her into Rage - which overrides her mother's memento, FYI - a powerful roar, and, if he's feeling particularly pissed, opening portals to The Dragon's lair for The Dragon's second and third heads to come through and act as attack dogs.

- Zaktan is much more simple. Basicially, rather than having a solid body, he has Protodites. Protodites are microscopic, flying creatures that split into two more whenever they get hit with a physical attack. So, Zaktan can disperse into them and use the little buggers to attack people in swarms of millions - the guy's made up of a lot of Protodites. He also has powerful laser vision.

- Parad, in his human disguise, can teleport - an ability that extends to Kamen Rider Para-DX - and is ridiculously durable, able to block a Critical Finish with his hand ''and take no damage whatsoever. ''Keep in mind that Kamen Rider finishers have a tendency to make whatever they hit explode. His Bugster form is yet to be seen, so I'm either going to wait for it to actually debut or use my own guess at what it is if I ever have to use it. As Kamen Rider Para-DX, he has two forms - Perfect Puzzle and Knockout Fighter. Perfect Puzzle allows him to control the positions of the Energy Items on the battlefield and absorb multiple of them into his body. Knockout Fighter gives up that for more punching power and the ability to throw punches of fire.

...And that's basicially it.