Hunter (Biomech)

Gender: Male.

Appearance:  (I'm way too tired of filling these out. If someone would draw him for me, I wqould hold very much thanks for you and owe you one. Something in text if you ever decide to collect on that due.) Known to wear a red hoodie with unknown Cyrillic text on the back. Due to difficulty of observing the text clearly without disturbing Hunter and provoking a lengthy explanation, translation has failed. Hoodie is in decent ocndition, and startling quality considering the time it has existed. He has also been observed to wear blue jeans. Upon asking why he wore pants, a technician got an answer of "Because if there's anything under there- and trust me, I don't think so but you never know-, I AM NOT HAVING ALL THAT HANGING OUT." Also wears brown shoes that have molded to him. Jeans are ripped in places but functional. Suit is the color of Caucasian epidermis, and seems to function as that. Numerous small rips in places, some sewn-up and others concealed by clothing. Reason for this is that, upon inspection into the inside of the suit, living flesh and endoskeleton can be found. Endoskeleton appears to be of the Endo-03 variety, a rare but known endoskeleton that closely resembles a human being. It is believed that such endoskeletons were the framework of the Afton line, over which bundles of wire were layered to complete the endoskeleton, a class referred to as Endo-Afton. Flesh appears to be living, and blood has been observed spraying from cuts when sustained. On top of this, subject has been known to breathe. Despite the biological factor, Hunter appears to be able to survive without biological necessities. Theories assume that so long as the mechanical OR biological aspect continue to function, no matter if the other has failed or not, Hunter will continue to live. This has led to three observed traits with various subjects taken, before morality and humanity took control. The first is referred to as Pyrokinesis. Upon contact with open flame, specifically physical, the subject will gain minimal control over fire. This control has been proven to be refined by prolonged contact with fire. The subject will grow used to adopting a charred and burnt appearance, and use their fire powers wisely. the second is known as, for lack of a formal name, the Rubble Hedgehog. When impaled by debris, the subject will begin to develop iron bars protruding from his body. these bars can be launched with lethal force. It is postulated that after this trait develops, the subject will abandon civilization. The last and most common is known as the Demonic Duality. At night, the subject will undergo intense nightmares at the onset of this phase. This is begun by anger at existing things. After this, the nightmares will go on. If one of the first two traits are developed, then the subject will not progress. However, if a particularly intense anger is felt, then it will move to phase 2: Jekyll-Hyde syndrome. When in a period of extreme anger and violence, the subject will turn into, for lack of a better word, "Nightmare" version of themselves. This version will undoubtedly be violent in various ways, and have malicious intent. This is the final phase unless the subject has anger issues, in which case the original subject may be overwritten. As of writing this, Hunter has begun to suspect observation, but does not act on it, stating: "If they're watching, let 'em watch. If they're planning to interfere, let them get their faces broken." Subject has been known to be profane when not surrounded by children.

Species: Biomechanoid human/animatronic. Believed to be a byproduct of Chernobyl by some off-the-wall scientists. For lack of other acceptable explanations, this is the running theory due to its sensibility in the possibility of this outcome. Another contributing factor is his age of... He has been known to claim, dead-serious, that he exists since 1987. He was not sighted before April of that year.

Personeity: Hunter has been observed to be a kind soul, aiding children and adults alike. Uniquely, he has not made efforts to attack nightguards he determines to be "innocent", and operates under an "innocent until proven or acting to be guilty". He would forgive an alleged child murderer if there was no eyewitness to it, until he caught them in the act himself. Until he becomes hostile, he is generally friendly, seeking peace between guards and animatronics. However, if he must seek a violent peace, then he is very capable. His physical strength, in areas such as endurance and abuse tolerance, is notably higher than normal animatronics due to his condition. He will show restraint on humans if he feels forgiving. If this progresses enough, however, and one party continues to knowingly act violently to disrupt the peace, then he will attack them, feeling betrayed and deeply angered.

Hobbies and Dis/Likes: Hobbies include repairing animatronics from heavy disrepair. He is known as the Critical Repair Specialist in many places due to this proficiency, and always carries around a welding torch. He also takes the night shift when there is nobody else to take it. His likes include peace, when everyone just gets along enough to live without being violent, music, bringing any kind of justice, and occasionally hunting in the years he is not property of a company. He highly detests betrayal, and will almost murder to punish for it. Chaos, unless it is chaos of freedom, also irks him. In combat, he prefers the SPAS-12 over any other weapon.

Abilities?: See "Appearance".