Board Thread:Roleplay/@comment-27344811-20181021190323

''The Radiance has been slain. The Infection is no more. And so, life continues….''

A year after the destruction of the Radiance, bugs are returning to Hallownest. SOme came here for fortune, some came to fight in the arena, and some come simply to settle down and live in this resurrected kingdom.

However, problems still remain. Beasts still lurk the untamed caverns, many hazards like acid pits remain, and biggest of all, time is no longer in stasis. The world changes, and so does the Kingdom now. And even further down, another problem reveals itself….

The Abyss is rising.

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“Buh kyo”, you say, “wha is a hallow nahite???” You won’t need to know most things, since while this is in the same universe, two things are different- this takes place after the “Dream No More” ending, the old canon ending. Secondly, this is detached from the main game. While bugs and events may be referenced, they will not be to be known. And the stuff that will need to be known is below…

Starting off with the areas- King’s Pass is a simple area, where the bugs must travel through to get to Hallownest. There is not much danger here. Afterwards, they get to Dirtmouth, the town on the surface, which is a bit populated- there is Zote the Mighty, Iselda and Cornifer, Confessor Jiji, and the Elderbug, who may hide whom he really is…

Just through the chain-link rope below is the Forgotten Crossroads. This place was quite infected, and as such, almost all the creatures have died since the infection keeping them alive is no more. There are a few Tik-Tiks, Crawlids, and Vengeflies. Above Dirtmouth is the Howling Cliffs. This place is empty, save for one inhabitant.

Left of the Crossroads is the Greenpath, an area filled with moss and a bit of plant-life, like Fool Eaters (venus flytraps). The bugs here have  been freed from the infection and are relatively peaceful, under the rule of Unn.

Then there is the Fungal Wastes, an area filled with Mushrooms, who have a hive-mind. Not much about these guys- also relatively peaceful… hoo boy, but further down in the Fungal Wastes live the Mantis tribe- a civilization of mantis warriors who will attack outsiders on sight- that is, unless they prove they are not infected. They are ruled by three Mantis Lords, who you will either need an audience with or defeat in battle to walk through the village without being attacked.

To the left of Greenpath are the Queen’s Gardens. Traitors of the mantis tribe have built a village in these former royal grounds, and are ruled by a lord of their own; the Traitor Lord, who has somehow survived his injuries, and is planning an attack on his former siblings. The Mantis Traitors, however, are not aggressive towards outsiders. They only attack if their guests decide to try to destroy them. Unless they are members of the Mantis Tribe in the Wastes- then they will try to kill you.

The City of Tears is Hallownest’s city and former capital. Guarded by hordes of sentries who now watch the city for any new dangers- be it hostile creatures or any natural threat. The renaimated corpses of the Watcher Knights guard the city as well, along with the freed members of the Soul Sanctum, who are trying to return the souls they have stolen to the proper bugs. The city rains all the time because there is a lake just above the city.

This would be the Blue Lake, part of the Resting Grounds. It’s a graveyard with no inhabitants, but many echoes of a greater race- the Moths. Despite al;l the moths of Hallownest being slain, there is nothing that says no other groups of moths exist….

Below the City of Tears is the Royal Waterways, which is a sewer. Filled with worm-like creatures that reanimate after death. The only friendly sight there is the Dung Defender, the last Great Knight of Hallownest.

The Ancient Basin is the lowest part of Hallownest, the former grounds of the Pale King, former ruler of Hallownest. Now all that lurks are the Shadow Creepers and Mawleks, both are passive creatures.

Along the very far right of Hallownest is Kingdom’s edge, a land inhabited by Hoppers, Great Hoppers, Primal aspids, and houses the Colosseum of Fools. It’s close to being a wasteland, except for the life of the Colosseum.

The Hive is connected to Deepnest, home to the bees. Since the Hive Knight and their Queen has died, they have converted from monarchy to… communism. Communist bees. No longer aggressive to outsiders, they will try to convert others to this way of life.

Lastly, to the very left, there is Deepnest, the kingdom neighboring Deepnest (read: right next too), currently under the rule of the new Queen, Hornet. Deepnest is allied with the Hive, having a secret tunnel that links the two civilizations. Deepnest is… very treacherous land to travel through, and the residents may not be trusting of outsiders, but it’s far better than what life in Deepnest was like beforehand. Back then, they would try to eat you.

There are two groups that have set up in different parts of Hallownest- the Grimm Troupe, and the Scarlet Circus. The Grimm Troupe is the bigger circus, and the master here is Grimm. Grimm, while polite, has the ulterior motive of consuming the nightmares and the fears of others. Co-leading is Brumm, his boyfriend accordion-player, who seems to be the only voice of reason within the Troupe.

The Scarlet Circus is led by one of Grimm’s children- Grittak, who simply wants… to do what a circus should be- a place where people can escape their fears and just have fun. She’s set up in the City of Tears, where the Hollow Knight memorial used to be.

And for miscellaneous bugs, is the Hollow Knight himself- the last echo of Hallownest, somehow still alive after the battle with Hornet and the other combatant. The Hollow Knight is a drifter, constantly leaving the Temple of the Black Egg and just exploring. He’s a common sight in the Scarlet Circus- after all, despite being nine feet (bug-wise), he is still only a child. He will also stop by Deepnest to see his non-biological sibling, Hornet.

'''And living in vast edges of the world are the three brothers- Nailmaster Mato, who lives in the Cliffs, a very friendly tutor of the Nail (sword). Nailmaster Oro lives in Kingdom’s Edge, and is very gruff and a tad mean, and just wants to be left alone. Sheo lives in Greenpath, and has rejected the nail and instead is now the Paintmaster. Living with him is the old Nailsmith, Creto, who has gone from making nails to making sculptures. He and Sheo are also a bit.. Involved.

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Character-wise, you may be canon characters and canon creatures, but you SHOULD make OCs. ANd keep in mind these are normal individuals- not superpowered, not fantastic.. Unless they have certain equipment. Charms are magic pins that give the user various abilities, like being able to run faster, or being able to turn into a slug and heal their wounds. Weapons include Nails and Spears- and other forms of handheld weaponry. But nothing ranged, no. Ranged weapons must be natural weapons.

OC EXAMPLE

Name: The Traveler

Species: Trickster (examples include the Hunter)

Bio: as soon as he saw his siblings devour the Mother who just hatched them, the Traveler wanted nothing to do with violence. Sure, he may be a fucking giant, and he may have four arms tipped with sharp claws, a stinger, and a pair of wings, but his forte is anything BUT mass murders. A friendly individual who will help anybody on their journey, and is a collector of trinkets and artifacts when he gets the chance. He has come to Hallownest to settle down, but little does he know his brother, the Hunter, stalks these caverns…

Abilities: Flight, massive strength, his wits.

Name:

Species:

Bio:

Abilites/Equipment:

Me: The Traveler, The Hunter, Hornet, The Hollow Knight, Grimm, Brumm, Grittak, Traitor Lord 