Board Thread:Roleplay/@comment-34100315-20180506084821

It has happened.

The gods of good and evil, War and Peace, are now at odds with each other, and believe that only one side will reign supreme. Mana, god of balance, has gone astray, and Tinker sits by to watch the drama unfold. Adipiscing, Adolebitque, and Airius, the three gods of land, sea and sky animals plot to end the war, but in three different ways.

Each side has collected a team; a cult wishing to help them win the war. These cults are the Cult of War, Cult of Peace, Cult of Balance, Cult of Chaos.

The entire universe is entangled in this war of emotions and everyone's sides have been split. The worlds are at war with each other. A war of emotions.

Rules

1. OP characters are allowed (I mean, the leaders of each side are lileratal gods, after all), but there is a kill limit.

2. Permission is needed for killing, unless it is an NPC, which you may kill off whenever you want.

3. The cults are basically the sides for this roleplay.

4. Try to make the cult you put your character in make sense. For example, don't put Yveltal in the Cult of Peace and Xerneas in the Cult of War.

5. No forced ships, extreme wounding, or just plain edginess and drama, since it makes the roleplay unbearable.

Rundown of the Cults

Here is a quick rundown and description of each cult so you know what choices you have for what side you want your OC to be on.

Cult of Peace "The Heroes"

The Cult of Peace is basically the good side for this roleplay. They believe in all things good and pure and side with the goddess Peace, god of light and purity. Characters on this team tend to be heroes of a pure heart, going around saving people like it's nothing.

Cult of War "The Villains"

The Cult of War is the complete opposite of the Cult of Peace, being the evil side of this roleplay. Instead of good and pure like the Cult of Peace, they side with corruption and hate in battle, usually using brute force and foul play to get what they want. As the name suggests, they side with thegod War, who rules over darkness and corruption.

Cult of Balance "The Peacemakers"

The Cult of Balance is basically the neutral side for this roleplay, though it can techanically be called a "true heroes" side. They believe in balance and peace, wanting to peacefully end the war instand of winning it. People on this side tend to be heroes, but those which are lovers instead of fighters. They side with Mana, goddess of balance and the middle area between light and dark.

Cult of Chaos "The Rulebreakers"

The Cult of Chaos is essentially another neutral side, those these characters tend to lean towards evilness more then they do goodness. They believe in chaos and insanity, mainly just there to watch the war unfold, and have their hopes with Tinker, god of elements and chaos. However, they do have more destructive intentions, having the secondary goal of multiversal domantion. These characters tend to be quirky comic relief characters, often villains though sometimes neutrals or goods.

Characters

Peace Cultists

Peace

War Cultists

War

Balance Cultists

Mana

Chaos Cultists

Tinker 