Board Thread:Fun and Games/@comment-32964302-20170616050544

This is basically Five Nights at Freddy's as a forum game, as the title explains. It works like it, there's a nightguard, there are 4 (technically 5) animatronics that must be avoided, there's limited power, nightguard must survive for hours, you get it. But since this is a little different, let me explain the rules.

1. The time changes every 10 posts.

2. Power drains every post.

3. When the nightguard dies, somebody will get to replace him, and the previous guard will become the new phone guy.

4. Once the first phone guy is replaced, they will be able to control a remaining animatronic.

5. If there are no main animatronics left, the endoskeletons will be available. There can be more than one of them.

6. As an animatronic, camping at a certain place for posts beyond their base move time will allow them to move to more than 1 place in 1 post, depending on how many posts they were staying there.

7. Using doors, lights, and the camera will increase the amount of power lost every post.

8. The poster in the West Hall Corner will change to Golden Freddy once Freddy enters the kitchen, though it will return to normal once he leaves.

9. Checking on an animatronic will increase their move time until they move.

10. When the nightguard closes the door when Bonnie or Chica appear, when Freddy appears in the corner, or when Foxy runs down the hall, they will have to return to the Dining Area and Pirate Cove respectively

Now that you've read that, here's how each character works, as well as which user is controlling them.

Nightguard (Fire86743) - Checks on animatronics and can use the doors to prevent them from attacking, as well as the lights to prevent Bonnie and Chica from disabling the doors.

Phone Guy (N/A) - Can give tips to the guard and check the cameras with them.

Freddy (N/A) - Can only move once Bonnie and Chica have left the Show Stage, only active on Night 3 onward unless the power goes out. Has a set path starting at the Show Stage and then moving to the Dining Area, the Restrooms, the Kitchen, the East Hall Corner, the East Hall, and finally the Office.

Bonnie (N/A) - When starting out, Bonnie can only go to the Dining Area and then head to either Backstage or the West Hall. Going to the hall and the corner will increase the move time by 1 each time, but it will be decreased upon entering Backstage or the Supply Closet. Once at the door, he can disable it when it's time to move before attacking once the guard pulls up the monitor.

Chica (N/A) - Much like Bonnie, Chica can only go to the Dining Area first but then go to either the East Hall, the Restrooms, or the Kitchen. Her move time decreases at the hall or corner like Bonnie, but also increases at the Restrooms or the Kitchen. Same thing as Bonnie when at the door.

Foxy (N/A) - Foxy is unique as when it's time for him to move, he instead open the curtains and reveal himself. In the next phase, he will exit Pirate Cove and then run towards the office once it's time to move.

Golden Freddy (N/A) - Golden Freddy will appear in the office once the poster changes to his face either with the help of Freddy or when he's ready to move/teleport.

Endoskeleton (N/A) - They start Backstage and can then move to the Dining Area where they can choose to enter Pirate Cove, the Kitchen, the Restrooms, back to Backstage, or to any of the halls (not corners.) If they choose to go to the Pirate Cove, they will work like Foxy, but will act normal if they choose anything else. If they appear in the West Hall they can also appear inside the Supply Closet. Their move time is also twice as much as a normal animatronic.

In case you're confused, here are the settings and the base move times for each one.

1 = 20

2 = 19

3 = 18

4 = 17

5 = 16

6 = 15

7 = 14

8 = 13

9 = 12

10 = 11

11 = 10 (settings for Night 1)

12 = 9 (settings for Night 2)

13 = 8 (settings for Night 3)

14 = 7 (settings for Night 4)

15 = 6 (settings for Night 5)

16 = 5 (settings for Night 6)

17 = 4

18 = 3

19 = 2

20 = 1

Have fun! :) 